Befehl | Beschreibung | Beispiel |
gsAICostsExport | Export costmap to image file |
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gsAICostsShow | Shows the costs per cell |
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gsAICostsUpdate | Update costmap given width around the camera |
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gsAIEnableDebug | Enables AI debugging |
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gsAIObstaclesShow | Shows the obstacles around the camera |
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gsAIPlanningDebug | Shows the last planning bit vector map |
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gsAISetLastTarget | Sets AI Target to last position |
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gsAISetTarget | Sets AI Target |
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gsAISplinesCheckInterference [stepLength], [heightOffset], [defaultSplineWidth] | Check if AI splines interfere with any objects |
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gsAISplinesShow | Toggle AI system spline visibility |
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gsAIStart | Starts driving to target |
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gsAIStationsShow | Toggle AI system stations ai nodes visibility |
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gsAmbientSoundSystemReload | Reloads the ambient sound system |
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gsAmbientSoundSystemToggleDebugView | Toggles the ambient sound system debug view |
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gsAsyncManagerToggleDebugView | Toggles the debug view for overlaps and raycasts |
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gsAutoSave | Enables/disables auto save |
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gsAutoSaveInterval | Sets the auto save interval |
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gsBaleAdd [fillTypeName], [isRoundbale], [width], [height], [length], [wrapState], [modName] | Adds a bale | gsBaleAdd straw true 1.2 |
gsBaleAddAll [drawSizeBox] | Adds a bale |
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gsBaleList | List available bale types |
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gsBrandUsageList | Prints a list of all used brands |
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gsCameraFovSet | Sets camera field of view angle | gsCameraFovSet 30 (Standard ist 60) |
gsCameraManagerDebug | Toggle camera manager debug mode |
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gsCollectiblesShowAll | Shows all collectibles on the map |
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gsCollisionFlagShowAll | Shows all available collision flags |
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gsCollisionMaskMappingReload |
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gsCollisionMaskMappingVerbose |
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gsCollisionPresetsExport | Export all collision presets to xml files |
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gsCustomEnvMapList |
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gsCustomEnvMapSet index |
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gsDebugManagerClearElements | Removes all permanent elements and functions from DebugManager |
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gsDebugManagerGroupRemove | Remove group and its debug elements |
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gsDebugManagerGroupVisibilitySet groupId, [visibility] | Toggle or set visibility of given group name |
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gsDebugManagerGroupsList | List all currently used debug element groups with visibility and number of elements |
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gsDebugPhysicsCollisionsGroup | Opens a dialog to modify collision group debug options |
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gsDensityMapToggleDebug | Toggles debug mode |
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gsDepthOfFieldSetFarParams farCoC, farStart, farEnd | Set far depth of field parameters |
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gsDepthOfFieldSetNearParams enabled, nearCoC, nearEnd | Set far depth of field parameters |
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gsDestructibleObjectsDamageAdd | Add damage to destructible object camera is pointed at |
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gsDestructibleObjectsDebug | Toggle DestructibleMapObjectSystem debug |
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gsEnvironmentAreaSystemToggleDebugView | Toggles the environment checker debug view |
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gsEnvironmentAutoExposureToggle | Toggles auto exposure |
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gsEnvironmentFixedVisualsSet periodIndex | Sets the visual seasons to a fixed period |
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gsEnvironmentMaskSystemToggleDebugView | Toggles the environment mask system debug view |
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gsEnvironmentReload | Reloads environment |
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gsEnvironmentSeasonalShaderDebug | Shows the current seasonal shader parameter |
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gsEnvironmentSeasonalShaderSet | Sets the seasonal shader to a forced value |
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gsFarmSet | Set farm for current player or vehicle |
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gsFarmlandBuy | Buys farmland with given id |
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gsFarmlandBuyAll | Buys all farmlands |
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gsFarmlandSell | Sells farmland with given id |
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gsFarmlandSellAll | Sells all farmlands |
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gsFarmlandShow | Show farmlands |
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gsFieldSetGround [fieldId], [groundTypeName], [angle], [groundLayer], [fertilizerState], [plowingState], [weedState], [limeState], [stubbleState], [buyField], [removeFoliage] | Opens UI to set state for specific field(s) |
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gsFieldSetState [fieldId], [fruitName], [growthState] | Opens UI to set state for specific field(s) |
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gsFieldToggleNPCLogging | Toggle field npc action logging |
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gsFieldToggleStatus | Shows field status |
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gsFillUnitAdd fillUnitIndex, fillTypeName, [amount] | Changes a fillUnit with given filllevel and filltype |
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gsFruitTypesExportStats | Exports the fruit type stats into a text file |
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gsGuiDebug |
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gsGuiDrawHelper [lineSpacing [0..1]] |
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gsGuiFocusDebug |
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gsGuiSafeFrameShow |
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gsHudVisibility | Toggle HUd visibility |
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gsI3DCacheClean | Removes all cached i3d files to ensure the latest versions are loaded from disk |
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gsI3DCacheShow | Show active i3d cache |
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gsI3DLoadingDelaySet minDelaySec, [maxDelaySec], [minDelayCachedSec], [maxDelayCachedSec] | Sets loading delay for i3d files |
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gsI3DPrintActiveLoadings | Print active loadings |
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gsIgnitionLockDebug | Toggles the iginition lock debug view |
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gsIndoorMaskToggle | Toggle indoor mask visualization |
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gsInputContextPrint |
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gsInputContextShow |
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gsInputDebug |
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gsInputDebugControllerSymbols |
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gsInputDrawRaw |
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gsInputRegisteredActionsShow |
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gsLicensePlateCreateAIIcons numX, numY, variationIndex, position | Create license plate icons for AI vehicles |
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gsLightProfileToggle | Toggles between high and low light profile on vehicles & placeables |
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gsMaterialManagerDebug | Debug particle effect |
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gsMoneyAdd [amount], [farmId] | Add a lot of money |
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gsNetworkDebug | Toggle network debugging |
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gsNetworkShowObjects | Toggle network show objects |
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gsNetworkShowTraffic | Toggle network traffic visualization |
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gsNetworkShowTrafficClients | Toggle client network traffic visualization |
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gsNoteExport | Exports currently created note nodes as i3d file |
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gsNoteList | Lists currently created note nodes in console/log |
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gsObjectMaskPresetsExport | Export all object mask presets to xml files |
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gsOverlayManagerReset | Deletes all currently loaded texture configurations |
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gsPalletAdd fillTypeName, [fillAmount], [worldX], [worldZ] | Adds a pallet |
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gsParticleSystemDebug | Debug particle effect |
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gsPedestrianSystemDebug | Debug pedestrian system |
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gsPedestrianSystemReload | Reload pedestrian system xml |
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gsPedestrianSystemToggle | Toggle pedestrian system |
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gsPlacementCollisionsShow | Shows the collisions for placement and terraforming |
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gsPlayerAnimationDebug | Toggles animation debug view |
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gsPlayerAnimationReload | Reloads the animations |
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gsPlayerDebugFlagToggle | Toggles the debug display flag with the given name for the player |
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gsPlayerDebugFlagVerbosityToggle | Toggles the debug display verbosity flag with the given name for the player |
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gsPlayerFlightToggle | Enables flight to be toggled (key J). Use keys Q and E to change altitude |
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gsPlayerNoClipToggle [disableTerrainCollision] | Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled |
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gsPlayerSoundsDebug | Toggles sounds debug view |
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gsPlayerSoundsReload | Reloads the sounds |
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gsPlayerSuperSpeedToggle | Massively increases the movement speed of the player |
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gsPlayerSuperStrengthToggle | Toggles the super strength mode for the player |
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gsPowerConsumerSet | Sets properties of the powerConsumer specialization |
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gsProductionPointSetFillLevel |
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gsProductionPointSetOutputMode |
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gsProductionPointSetOwner |
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gsProductionPointSetProductionState |
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gsProductionPointsList | List all production points on map |
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gsProductionPointsPrintAutoDeliverMapping | Prints which fillTypes are required by which production points |
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gsRenderColorAndDepthScreenShot |
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gsRenderingDebugMode |
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gsReverbSystemSettingsReload | Reloads the reverb settings |
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gsReverbSystemToggleDebugView | Toggles the reverb debug view |
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gsScriptCommandsList | Lists script-based console commands. Use ‚help‘ to get all commands |
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gsSearch | Searches for script-based console commands containing the given string (name and description). Use ‚help‘ to get all commands |
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gsSetFixedExposureSettings keyValue, minExposure, maxExposure | Sets fixed exposure settings |
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gsSetHighQuality coeff, [foliageCoeff: default=coeff*0.5] | Increase draw and LOD distances of foliage, terrain and objects |
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gsShallowWaterSimDebug | Toggle shallow water simulation debug mode |
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gsShallowWaterSimExtraDepthSet extraDepth | Set water simulation extra depth |
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gsShallowWaterSimPaint [circle|rect], [velocityScale], [radiusOrWidth], [height] | Paint shape on simulation |
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gsShallowWaterSimParamSet updateStepTime, externalAcceleration, dampening | Set water simulation parameters |
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gsShallowWaterSimReset | Reset water simulation |
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gsShopUIToggle | Toggle shop config screen UI visibility |
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gsSnowAdd | Add snow |
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gsSnowAddSalt | Salt around player |
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gsSnowReset | Reset snow |
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gsSnowSet | Set snow |
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gsSnowShaderSet | Force snow shader value for map objects |
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gsSoundManagerDebug | Toggle SoundManager global debug mode |
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gsSoundMixerDebug | Toggle sound mixer debug mode |
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gsSplineDebug [displayEPs] | Toggles debug visualization for all splines currently in the scene |
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gsStoneSystemAddDelta fieldId, [delta] | Add stone delta to field |
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gsStoneSystemSetState fieldId, state | Set stone state to field |
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gsStoneSystemToggleDebug | Toggles debug view |
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gsStoreItemsReload | Reloads storeItem data |
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gsTakeEnvProbes | Takes env. probes from current camera position |
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gsTeleport farmlandId or xPos, [zPos], [useWorldCoords] | Teleports to given field or x/z-position |
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gsTensionBeltDebug | Toggles the debug tension belt rendering of the vehicle |
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gsTextureStreamingSetBudget |
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gsTimeSet timeHours, [skipDayOnly] | Sets the day time in hours |
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gsTipAnywhereAdd fillTypeName, amount, [length], [rows], [spacing] | Tips a fillType |
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gsTipAnywhereAddAll | Tips a heap of every fill type that can be tipped |
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gsTipAnywhereClear | Clears tip area |
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gsTipCollisionsShow | Shows the collisions for tipping on the ground |
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gsTipCollisionsUpdate | Updates the collisions for tipping on the ground around the current camera |
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gsToneMapping | Toggle Tone Mapping dialog visibility |
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gsTrafficSystemLightsDebug light|left|right|brake | Reloads traffic system |
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gsTrafficSystemReload | Reloads traffic system |
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gsTrafficSystemToggleDebug | Enables debug rendering for the collision geometry |
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gsTrafficSystemValidate | Validates traffic system setup |
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gsTreeAdd length, treeType, [growthState], [delimb] | Load a loose tree trunk |
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gsTreeCut | Cut all trees around a given radius |
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gsTreeDebug | Toggle tree/splitshape debug mode |
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gsTreeLoadAll | Spawn all trees in front of player |
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gsTreePlant treeType, number, growthState, variationIndex, isGrowing | Plant given number of trees of a specified type |
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gsVehicleAddDamage | Adds a given amount to current damage amount |
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gsVehicleAddDirt | Adds a given amount to current dirt amount |
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gsVehicleAddWear | Adds a given amount to current wear amount |
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gsVehicleAddWetness | Adds a given amount to current wetness amount |
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gsVehicleAnalyze | Analyze vehicle |
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gsVehicleBottomArmSetWidth | Sets the width of the bottom arm to a certain category width |
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gsVehicleDebug | Toggles the vehicle debug values rendering |
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gsVehicleDebugAttacherJointConnections jointIndex | Visualization of the connection hoses and power take offs per attacher joint |
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gsVehicleDebugCastShadow | Visualizes all shapes that cast shadows |
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gsVehicleDebugCylinderedUpdateDebug | Shows the name of each movingPart or movingTool that is updated |
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gsVehicleDebugDecalLayer | Visualizes all shapes with decal layer |
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gsVehicleDebugLOD | Enables vehicle LOD debug |
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gsVehicleDebugLightIESProfiles | Enables and disables IES profiles on the light source (only the automatically assigned profiles) |
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gsVehicleDebugMaterial materialTemplateName | Visualizes all shapes that got the given material template assigned |
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gsVehicleDebugMergeGroups | Visualizes all merge groups |
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gsVehicleDebugPassengerSeats | Enables debugging for passenger seat character targets |
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gsVehicleDebugPowerTakeOffs | Spawns all power take offs in front of the player |
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gsVehicleDebugSharedLights [defaultLight], [brakeLight], [highBeam], [workLightBack], [workLightFront], [turnLightLeft], [turnLeftRight], [reverseLight] | Spawns all shared lights in front of the player |
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gsVehicleDebugToggleWheelDisplacement | Toggles the interaction of the wheels with the displacement |
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gsVehicleDebugTopLights | Toggles between top and bottom lights |
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gsVehicleDebugWetness | Visualizes the wetness masking of the vehicle |
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gsVehicleDebugWheelEffects | Enabled the wheel effects all the time |
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gsVehicleExportScenegraph | Exports the vehicle scenegraph to a xml file |
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gsVehicleFuelSet | Sets the vehicle fuel level |
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gsVehicleLoadAll [loadConfigs], [modsOnly], [palletsOnly], [verbose] | Load all vehicles |
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gsVehicleOperatingTimeSet | Sets the vehicle operating time |
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gsVehicleRecordAnimation | Turns on the state recording for the given animationName |
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gsVehicleRecordState | Starts and stops vehicle state recording |
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gsVehicleReload [resetVehicle], [radiusAroundPlayer] | Reloads currently entered vehicle or vehicles within a range when second radius parameter is given |
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gsVehicleSaleSystemRefresh | Generate new set of sale items |
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gsVehicleShowDistance | Shows the distance between vehicle and cam |
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gsVehicleTemperatureSet | Sets the vehicle motor temperature |
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gsVineSystemPrintCellMapping | Print the current cellmapping |
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gsVineSystemSetGrowthState | Sets vineyard growthstate |
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gsVineSystemToggleDebug | Toggles debug view |
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gsVineSystemUpdateVisuals | Updates the visuals |
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gsWeatherAdd | Adds a weather object by type |
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gsWeatherDebug | Toggles weather debug |
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gsWeatherReload | Reloads weather data |
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gsWeatherSet | Sets a weather object by type |
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gsWeatherSetClouds | Sets cloud data |
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gsWeatherSetDebugWind | Sets wind data |
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gsWeatherSetFog enabled, coverageEdge0, coverageEdge1, groundFogLevelDensity, groundFogExtraHeight, groundFogMinVallyDepth, heightFogMaxHeight, heightFogLevelDensity | Sets fog values |
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gsWeatherToggleRandomWindWaving | Toggles waving of random wind |
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gsWeatherTwisterSpawn | Adds a twister at current position in current direction |
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gsWeedSystemAddDelta fieldId, [delta] | Add weed delta to field |
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gsWeedSystemSetState fieldId, state | Set weed state to field |
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gsWildlifeDespawnAll | Despawns all current instances |
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gsWildlifeForceSpawnAtLookAt | Forces an instance of the given species to spawn at the position the player is looking at |
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gsWildlifeSetDisplayedSpecies | Sets the species whose spawn chance is shown on the debug minimap to the species with the given name |
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gsWildlifeSetMaximumBudget | Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned |
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gsWildlifeSpawnFlyingInstance | Spawns the given number of flying instances that travel over the player |
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gsWildlifeToggleAI | Toggles instance AI on/off (does not work for companions, i.e. deer) |
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gsWildlifeToggleDebugView | Toggles the debug view for the wildlife system |
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gsWildlifeToggleDespawning | Toggles despawning on/off |
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gsWildlifeToggleRandomPositionDisplay | Toggles random positions being shown in the debug view every frame, for debugging spawn positions |
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gsWildlifeToggleSpawning | Toggles spawning on/off |
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gsWiperStateSet | Sets the given wiper state for all vehicles |
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gsWorldAttributesToggleDebugView | Toggles the debug view for the local world attributes |
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gsXMLGenerateSchemas | Generates xml schemas |
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